Ship modes

Ship modes are four modes you can choose for your ship's crew while in a combat encounter. All have their purposes as well as advantages and disadvantages.

Sailing
The default mode when entering combat. Offers the following modifiers:
 * Reload multiplier: 0.2
 * Ship turning speed: 0.4
 * Global repair time bonus: 0.5
 * Cannot prepare boarding, remove water, patch leaks, or put out fires.

Gunnery
A mode focused on firing and dealing damage.
 * Reload multiplier: 0.01 (2000% faster than in default mode)
 * Ship turning speed: 0.3 (25% slower)
 * Global repair time bonus: 0.5
 * Sail rising speed: -0.2 (20% slower)
 * Cannot prepare boarding, remove water, patch leaks, or put out fires.

Survival
In this mode, the crew focuses on keeping the ship afloat.
 * Reload multiplier: 1 (500% slower than in default mode)
 * Ship turning speed: 0.3 (25% slower)
 * Global repair time bonus: -0.2 (20% faster repair than base value)
 * Fires are extinguished, water removed from the hull, and all leaks are patched up.
 * Cannot prepare boarding.

Boarding
The crew prepares for boarding, loading weapons and gathering on the upper deck.
 * Reload multiplier: 1 (500% slower than in default mode), except for the first deck which enjoys a -0.29 multiplier (firing faster)
 * Ship turning speed: 0.4 (equal to sailing)
 * Troops gather at a rate of 0.83/s
 * All crew on the first deck receives 30% more damage
 * Global repair time bonus: 0.5
 * Cannot remove water, patch leaks, or put out fires.